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Course 1 – Golf Madness

Hole 1: Duck Pond
Max Points: 200
Difficulty: 1/10 (This is probably the easiest hole you will encounter)
Hole 2: Gopher Town
Max Points: 175
Difficulty: 2/10 (The gophers can be quite the nuisance)
Hole 3: Spin-O-Rama
Max Points: 300
Difficulty: 4/10 (The blind shot can be tricky to master, it will take several tries to learn the consistently makeable shot)
Hole 4: Love The Slopes
Max Points: 250
Difficulty: 7/10 (This hole takes a lot of practice and finesse to find the right shot)
Hole 5: Ball Washer Run
Max Points: 425
Difficulty: 4/10 (The hard shot is going for the big points, going for the free game is pretty easy)
Total Points Possible: 1350





Course 2 – Carnival Crazy

Hole 1: Wheel ‘N’ Deal
Max Points: 240
Difficulty: 4/10 (It’s easy to score points on this hole if it isn’t the Ferris Wheel. Take your time and line it up to take the shot at the right moment)
Hole 2: Big Slice
Max Points: 215
Difficulty: 2/10 (It’s a pretty easy hole with barely any obstacles it’s just lining up and having the right power)
Hole 3: Chili Fries
Max Points: 265
Difficulty: 1/10 (The holes are pretty close together and no timing constraints or obstacles in the way)
Hole 4: Clowning Around
Max Points: 385
Difficulty: 3/10 (The clown is a little tough if you don’t learn it’s sequence. The shoe is pretty straight forward but requires the right power)
Hole 5: Slide Ride
Max Points: 415
Difficulty: 6/10 (Hitting any channel has an air of difficulty but the middle channel is especially hard with the bumpers blocking it.)
Total Possible Points: 1520





Course 3 – Moonshot

Hole 1: SETI Observatory
Max Points: 320
Difficulty: 3/10 (none of the shots are particularly difficult other than the observatory itself because it involves timing and power together.)
Hole 2: WSB
Max Points: 300
Difficulty: 2/10 (the ramp can be a little tricky until you hone in on the power. To the moon!)
Hole 3: Star Gate
Max Points: 350
Difficulty: 3/10 (getting the timing and right power for the ramp jump shot into the Star Gate takes some practice)
Hole 4: Moon Landing
Max Points: 420
Difficulty: 6/10 (the Lunar Lander has all the factors of a challenging obstacle, you need the right speed, timing, accuracy, and power)
Hole 5: 2026
Max Points: 400
Difficulty: 5/10 (once you get the timing down it becomes easier to hit the 300 consistently)
Total Points: 1790





Course 4 – Saloon Old West

Hole 1: Homebound
Max Points: 535
Difficulty: 3/10 (the opening is small and far away so it can be tough to nail the barn shot consistently)
Hole 2: Dusty Ridge
Max Points: 600
Difficulty: 1/10 (you can make a putt by just hitting it on this one)
Hole 3: The Old Saloon
Max Points: 650
Difficulty: 2/10 (be careful of the doors)
Hole 4: Oregon Trail
Max Points: 1170
Difficulty: 5/10 (the stagecoach shot is pretty tough to hit consistently but find the spot and just rely on timing)
Hole 5: Canyon Butte
Max Points: 1000
Difficulty: 6/10 (slim margin on the power levels and the cutouts narrow the shot channel too)
Total Points: 3955





Course 5 – Water World

Hole 1: Seashell Secret
Max Points: 550
Difficulty: 1/10 (it’s one of the easier holes in the game. The holes are pretty forgiving once you are within a reasonable margin for the power level)
Hole 2: Savage Shark
Max Points: 825
Difficulty: 1/10 (it’s pretty easy once you figure out the break)
Hole 3: Poseidon’s Trident
Max Points: 1080
Difficulty: 8/10 (nailing the small hole for the max points is very difficult to do consistently)
Hole 4: Anchors Port
Max Points: 950
Difficulty: 5/10 (The moving target can sometimes be a little tricky)
Hole 5: Conch Street
Max Points: 1300
Difficulty: 8/10 (it’s pretty darn tough to get in that pineapple consistently)
Total Points: 4705





Course 6 – Legends of The Links

Hole 1: The Gauntlet
Max Points: 625
Difficulty: 6/10 (timing is everything on this hole if you want to beat the gaubtlet
Hole 2: Smithies Weapons
Max Points: 675
Difficulty: 4/10 (just need to figure out the right power level to hit off of the anvil)
Hole 3: Keep on Top
Max Points: 650
Difficulty: 5/10 (The water “slide” is where the points are)
Hole 4: The Village
Max Points: 750
Difficulty: 7/10 (figuring out the high scoring shot is pretty tough)
Hole 5: Fort Golfington
Max Points: 900
Difficulty: 7/10 (the 750 point shot is a very tough shot)
Total Points: 3600
Course 7 – Swing Away

Hole 1: Going Merry
Max Points: 725
Difficulty: 4/10 (deciding to go through the swing or around, is really the biggest challenge on this one
Hole 2: River Run (Champions Edition)
Max Points: 1920
Difficulty: 5/10 (all about timing and the right touch)
Hole 3: Impossible Ladder (Champions Edition)
Max Points: 1920
Difficulty: 7/10 (the timing can be pretty challenging to hit consistently)
Hole 4: Skee Ball (Champions Edition)
Max Points: 2550
Difficulty: 9/10 (hitting the skill shot is very tough
Hole 5: Cooking Corn Dog (Champions Edition)
Max Points: 2775
Difficulty: 10/10 (it is a perfect shot on the corn dog or nothing)
Total Points: 11225
Course 8 – Ye Old Mill

Hole 1: Whiff The Cliff
Max Points: 575
Difficulty: 2/10 (remember to play the slope)
Hole 2: Easy Breezy
Max Points: 325
Difficulty: 1/10 (just a straight cut for this one, what you see is what you get)
Hole 3: Bumper Thumper
Max Points: 425
Difficulty: 2/10 (have to remember to use enough power on the orange bumpers)
Hole 4: Horse, Of Course
Max Points: 545
Difficulty: 4/10 (the 420 point hole is pretty tricky to hit consistently)
Hole 5: Lonely On Top
Max Points: 755
Difficulty 4/10 (find that power sweet spot and you’re Golden)
Total Points: 2625
Course 9 – Pirates Booty

Hole 1: Anchors Aweigh
Max Points: 750
Difficulty: 8/10 (the shots get progressively harder with the high scorer being one of the toughest in the game)
Hole 2: Treasure Island
Max Points: 640
Difficulty: 2/10 (just need to figure out your margin of power to work with)
Hole 3: Doubloon Lagoon
Max Points: 600
Difficulty: 2/10 (keep it light and clear the ramp)
Hole 4: Lighthouse Shore
Max Points: 1100
Difficulty: 4/10 (takes a little while to get the lighthouse shot down)
Hole 5: Hidden Oasis
Max Points: 1200
Difficulty: 6/10 (the rollback is a pretty tough shot to hit consistently)
Total Points: 4290
Course 10 – Old West Shoot-Out
Hole 1: Wagon Wheel
Max Points: 440
Difficulty: 7/10 (timing with the wheel is pretty tricky)
Hole 2: Foothills
Max Points: 350
Difficulty: 7/10 (the rollback is often inconsistent)
Hole 3: Cowboy Hat
Max Points: 400
Difficulty: 4/10 (have to be precise on the high point shot)
Hole 4: Snake In My Boot
Max Points: 350
Difficulty: 3/10 (watch out for those snakes
Hole 5: Down Range
Max Points: 475
Difficulty: 6/10 (the small target has to be hit pretty much perfectly)
Total Points: 2015
Course 11 – Deep Sea Danger
Hole 1: Diving The Depths
Max Points: 420
Difficulty: 4/10 (once you figure out the angle and power this shot because pretty consistent)
Hole 2: Whale Tale
Max Points: 475
Difficulty: 8/10 (the left fin is a pretty tough shot)
Hole 3: Coral Reef Bay
Max Points: 350
Difficulty: 6/10 (timing the rotating the platform is the key)
Hole 4: Seafloor Cavern
Max Points: 400
Difficulty: 3/10 (once you figure out the power to bounce off of the orange bumper, it’s pretty easy
Hole 5: The Guardian
Max Points: 550
Difficulty: 5/10 (get the timing windows down)
Total Points: 2195
Course 12 – Club Sports
Hole 1: Batter Up
Max Points: 1125
Difficulty: 9/10 (it’s a tough shot to get the home run since it’s multiple moving components to keep in mind)
Hole 2: Bring Em Out
Max Points: 875
Difficulty: 4/10 (mainly once you get the timing sequence down, it’s a pretty easy shot)
Hole 3: Bend It Like Puttzy
Max Points: 1345
Difficulty: 5/10 (get the timing down and get the goal)
Hole 4: Ace The Serve
Max Points: 755
Difficulty: 3/10 (find your spot and wait for the net)
Hole 5: Buzzer Beater
Max Points: 850
Difficulty: 8/10 (depending on which hoop you go for it gets harder and harder. You have to be on top of your game to be consistent)
Course 13 – Play Time
Hole 1: Big Idea
Max Points: 150
Difficulty: 1/10 (Pretty much as easy as it gets)
Hole 2: Keep It Simple
Max Points: 130
Difficulty: 1/10 (Also very very simple)
Hole 3: Loop d’ Loop
Max Points: 150
Difficulty: 3/10 (There is a little fine tuning to do when interacting with the loop)
Hole 4: Underpass Park
Max Points: 174
Difficulty: 2/10 (Just need enough power to make the jump)
Hole 5: Slipstream Hill
Max Points: 195
Difficulty: 3/10 (remember that it has a slope)
Total Points: 699
Course 14 – Tropical Adventure
Hole 1: Trap Door
Max Points: 200
Difficulty: 4/10 (have to learn the break past the trap door
Hole 2: Tropical Hills
Max Points: 475
Difficulty: 6/10 (learning to play the slopes can be pretty tricky)
Hole 3: Dynamite Site
Max Points: 400
Difficulty: 3/10 (bank shots off of the dynamite can throw off some players)
Hole 4: Tiki Tiki
Max Points: 500
Difficulty: 8/10 (strange slopes, tiny targets, and moving mouths make for a tough challenge)
Hole 5: Palm Tree
Max Points: 525
Difficulty: 8/10 (it’s tricky to get consistent bank shots down)
Total Points: 2100
Course 15 – Spaced Out “Champions Edition”
Hole 1: Asteroid Runner
Max Points: 1945
Difficulty: 7/10 (Timing is everything on this hole)
Hole 2: StarLink
Max Points: 2085
Difficulty: 7/10 (You have to use the ramps for any points and relying on a moving target is always challenging)
Hole 3: Galactic Swirl
Max Points: 2175
Difficulty: 6/10 (Once you find the right power range and spot to aim, it becomes pretty easy to hit)
Hole 4: Black Hole-In-One
Max Points: 575
Difficulty: 8/10 (The black hole is kind of trippy with the redirection)
Hole 5: Dust Tail
Max Points: 375
Difficulty: 5/10 (Just need to get around the rail)
Course 16 – Stress Buster
Hole 1: Heart Breaker
Max Points: 485
Difficulty: 6/10 (Not only is it a tough shot on its own, it moves too)
Hole 2: Duck Hunt
Max Points: 350
Difficulty: 3/10 (Mustard wants to help you make the shot)
Hole 3: Barrett’s Junkyard
Max Points: 300
Difficulty: 10/10 (I have not made the 200 point shot yet nor have I seen any replays of anyone making it yet)
Hole 4: The Guy, Elie
Max Points: 350
Difficulty: 6/10 (the 250 point shot is really tough)
Hole 5: Hats Off
Max Points: 275
Difficulty: 4/10 (once you have the ramp spot and power down it’s a for sure hit all the time)
Course 17 – Fun Factory
Hole 1: Gear Up
Max Points: 370
Difficulty: 3/10 (time it with the spin of the gear)
Hole 2: Metal Fan
Max Points: 355
Difficulty: 5/10 (timing is everything on this hole)
Hole 3: Pipe Dream
Max Points: 600
Difficulty: 5/10 (multiple shots to get the big points)
Hole 4: Robert Robot Jr.
Max Points: 450
Difficulty: 3/10 (the bank shot for the most points is pretty easy compared to dodging a forklift and Robert Robot Jr.)
Hole 5: Final Assembly
Max Points: 675
Difficulty: 6/10 (the tube can be a little tricky to time with the drop bucket)
Course 18 – Face the Magic
Hole 1: Ace of Hearts
Max Points: 229
Difficulty: 4/10 (once you find the right power level needed, the top shot is pretty easy)
Hole 2: Hopitee Hop
Max Points: 315
Difficulty: 2/10 (all of the holes are unobstructed and good chances to hit another on a rollback)
Hole 3: Sleight of Hand
Max Points: 318
Difficulty: 1/10 (fairly flat surface with no obstacles)
Hole 4: Harry Putter
Max Points: 510
Difficulty: 4/10 (find the aim point and power level to use the slope to your advantage)
Hole 5: Hat Trick
Max Points: 430
Difficulty: 5/10 (the slope is trippy and makes you hit harder than you think)
Course 19 – Hilly Billy
Hole 1: Warped Wall
Max Points: 490
Difficulty: 7/10 (the slope is hard to play consistently to score the best hole)
Hole 2: Putzing Around
Max Points: 465
Difficulty: 4/10 (once you get the timing down of the spinning putters, it’s not so bad)
Hole 3: Flat Top Fairways
Max Points: 435
Difficulty: 5/10 (it’s not just a straight on shot, you have to play a bit
Hole 4: Rock n’ Roll
Max Points: 415
Difficulty: 2/10 (pretty flat overall except for the half pipe hole)
Hole 5: Rough Ridge
Max Points: 720
Difficulty: 9/10 (it’s hard to hit any shot consistently)